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The new test server 33 test the upper AoE damage monsters Gem, enchanting, inscriptions choices: Gem: Red (orange), AP -- it is sensitive to the equipment according to oneself, generally wow power leveling selected attributes can choose to add sensitive gem, but you can choose low AP according to their own equipment AP gems to choose. Also can choose AP + crit orange. Yellow (orange) - 10 crit rating words pure crit rating gem no AP + crit orange gems to reality, you should consider you a shooting hunter Blue (purple) - DPS class of equipment is most taboo PVE in general blue gems slots. I chose 10AP + 5 seconds to blue and purple gem, of course, you can also choose AP + resistance Enchant: The head - senna Rio expedition reverence head enchanting Shoulder -- shattrath astrological/ORR more worship enchanting Clothes - enchant professional, adding 6 all attributes Shin, enchanting, 24AP raid Enchant gloves, professional, and agility Trousers, leather, 50AP12 explosion rank, vanity viper leg armor Shoes -- enchants, (1), (2) professional firm in 15 min (hit and crit demand saturated or situations, 15 min as well), Ring - enchant professional exclusive, 4 all attributes Enchant weapon - 35 min professional, (1), (2) the two hands hold 20 min Ranged weapons - engineering, crit adamantite scope 2 big inscriptions, three little inscriptions Big inscription -- [aggrandizement aimed shot inscriptions] (make your aimed shot skill) cooldown reduced 2 seconds, Big inscription -- [improved hunter's mark inscriptions] (make hunter's mark provide AP increased by 20%) Small inscription -- [feign death] (cooldown reduced to feign death for 5 seconds) Small inscription - [] (make your pets resurrected pets resurrected in cast by the spell damage and delay time shorten 100%. Small inscription -- pet] [therapy (your pet may be slightly improve treatment of pet happiness.)
Haste in haste: PVE in general dependence on firing is beyond doubt. Agility: - for AP and crit, only the trace of change. Ranged attack power: as for the hunter marksmanship AP, I think most with ranged output of understanding the] [serpent sting injury and AP hook [serpent sting] and ['s pull the hook shot] simply AP also pull on improving the shooting] [qiqi. Damage Crit rating: crit rating for the hunter's income is not high but agile and AP gains in crit rating below a certain amount of time I think this attribute is very useful for you.
Habit is a beast of friends, while watching these questions. Because [steady shot] damage was cut off in the output cycle, 10% must have a big adjustment. My eyes are on individual - [arcane shot] [silencing shot]. Aimed shot] and [[arcane shot], the [public CD arcane shot] (tree) join output cycle. Seemingly PVP skill [silencing shot] deals 50% weapon damage in the team next damage BUFF, please don't trivial. So we in the output of the process to avoid [number] will be steady shot is minimized, but output process also inevitable to join [steady shot] to fill the empty time for output. (if you shoot hunters 3.13 dress edition in a steady shot] [can suddenly and violently 3000, okay, ignore me! Actual output thought analysis: The patch of new 3.3 that is so damage-per-hit) AoE say: AoE damage cap: we redesigned the AoE damage in the large target hit upper limit. Game will now always damage to spell hit in 10 damage the target, rather than the fixed quantity of total damage. In other words, if a spell damage to target every 1,000, then it to 10 goals will cause damage, but if the target is 1000 than 10 each target damage will be divided by the number of target of 1000 value, for example, 20 goals will be hurt by 500 each. So we can conclude that the new AoE damage calculation formula: AoE spell hit the target number n < = 10 Actual damage DMG = DMG spell damage AoE spell hit the target number n > 10 Actual damage DMG = DMG X (10 damage skills/n) or Actual damage DMG = DMG/spell damage (n / 10) The test in The ice cap scene behind walls along The Bombardment, namely The bombing mission, in other words, there is Doomcaster 's Impossible side in The first video AoE A monster To attract 10 monsters (technical problems with only A delay at 9) To attract visual about 40-50 monsters Gem, enchanting, inscriptions choices: Gem: Red (orange), AP -- it is sensitive to the equipment according to oneself, generally selected attributes can choose to add sensitive gem, but you can choose low AP according to their own equipment AP gems to choose. Also can choose AP + crit orange. Yellow (orange) - 10 crit rating words pure crit rating gem no AP + crit orange gems to reality, you should consider you a shooting hunter Blue (purple) - DPS class of equipment is most taboo PVE in general blue gems slots. I chose 10AP + 5 seconds to blue and purple gem, of course, you can also choose AP + resistance Enchant: The head - senna Rio expedition reverence head enchanting Shoulder -- shattrath astrological/ORR more worship enchanting Clothes - enchant professional, adding 6 all attributes Shin, enchanting, 24AP raid Enchant gloves, professional, and agility Trousers, leather, 50AP12 explosion rank, vanity viper leg armor Shoes -- enchants, (1), (2) professional firm in 15 min (hit and crit demand saturated or situations, 15 min as well), Ring - enchant professional exclusive, 4 all attributes Enchant weapon - 35 min professional, (1), (2) the two hands hold 20 min Ranged weapons - engineering, crit adamantite scope More than 40 monster storm damage only nine monster 1/4, before that complies with the formula, should say this year to pull AoE farmers of isn't what's the good news. Currently the servers are stiff upper, whether you how much damage, A skill is A total damage all monsters set of death, I remember is 4 million 5, A new formula is the limit, always follow skills play A single target skills more than 10 times as much damage, more than 10 damage will decrease when the very fast. |
| 2010-07-05 |

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