Some basic questions novice thieves
1. Energy recovery is how, and might speed up the effort to restore things?
A: The natural state of every 2 seconds to restore the energy value of 20, including tea energy drink can make you an instant energy value is full (energy is the raw material tea leaf rain grass, grass and heather in the dug magic randomly when King grass , cooking 60 can handle, which is the task was to scroll), adrenaline (Adrenaline Rush) allow natural activation energy recovery will double, but the cost is not cold-blooded or preparation.
2. Their talent points should be noted with what?
A: You should always ask yourself, where can sustain damage output. Sometimes I see some templates to consider many of the start combos, but once the start after the program had little talent to maintain a reliable DPS has continued. Explosive power of the thief is indeed very important, and if there is no sustained DPS support, you can win a lot of fighting type will be limited.
Another common mistake is not to select those "landmark" (translation: probably refers to those 1 / 1) talent, and even the talent tree has enough points to join. For example, the sharp into 22 points, but there is no preparation (Preparation). An extreme example, in the battle invested 34 point talent, but did not choose the blade speed of attack (Blade Flurry) and adrenaline (Adrenaline Rush).
Also, do not be afraid to change your talent, 10 when not you think when you need 50. With a flexible and does not cure the idea is very important. At the same time we should try to avoid drastic changes, unless it is out of the big problem. If you practice a dagger thieves kill line, do not let someone convince you to go with the type of heavy fighting, and your goal is to kill, it would be for the assassination. In addition, three lines have invested heavily, but also a practical training program with points.
3. Trick master (Master of Deception) What is the use talent?
A: I think this is to fill the talent to be thieves, robbers is to be difficult to be found, and the natural talent of each input point increase in the value of 3 points to your stealth skills, so 5 / 5 is equivalent to the stealth master tricks When you detect an increase of 3 levels of stealth ability, and a reduction of discipline found in 15% of talent is the ability to increase the speed stealth camouflage [Camouflage]. They do not pass through each other's body and has a trick master (Master of Deception) and camouflage [Camouflage] the thieves found the discipline is very small.
4. Shadowmeld (Shadowmeld) What will affect the sneak?
A: The Night Elves Shadowmeld (Shadowmeld) does have effects on the prowl in the equivalent of passive stealth increase Film lodged a trick master (probably sneak level +3 points), so Shadowmeld are more difficult to detect stealth .
5. Thieves can use any range weapons? Where can I learn?
A: Start thieves daggers and throwing weapons can only be used, in addition to the training available through the melee weapons are Swords / one-handed hammer / fist weapons, long-range weapons have crossbow / bow / gun. Weapons master for the main town to teach a variety of weapons to master, learning the cost of each of 10 pieces of silver. After the arrival of the main city, asked master guard can easily find the location of weapons, and training teachers to speak to the trainer to know the location of other weapons and subjects. Trainer and the subject is as follows:
Union:
Wizard Main City Darnassus - Bow / boxing Bow, Fist
Human main city of Stormwind - Sword / Crossbow Sword, Crossbow
Dwarf main city of Ironforge - Gun / Hammer / Fist Gun, Mace, Fist
Tribe:
Orc main city of Orgrimmar - Bow / boxing Bow, Fist
Die main city of Undercity - Sword / Crossbow Sword, Crossbow
Tau Main City Thunderbluff - Gun / Hammer Gun, Mace
6. Thieves can double sustained weapon? Where can I learn?
A: Yes, you can learn to dual wield weapons. But to go to 10, through the main city of thieves trainer to learn this skill.
7. Dual wielding weapons, what restrictions?
A: The term for the weapon type (eg, hand hammer hammer or sword or dagger plus plus sword, etc.), no limit. You can choose your weapon in the main hand or his deputy, as long as you learn to control these weapons. However, there is a limited attribute weapons, "the main hand / assistant / one hand," the main hand weapons can only be equipped to your main hand, can not be equipped to Deputy hand, hand weapon (item) only for his deputy, and Any weapon can be equipped with one hand.
8. After learning of the double-support, to cancel the skills Why?
A: The vice-hand equipment in your non-weapon items, can make the skills of failure, this thing could be a fish / flower and so on. Maybe you must hit some on the deputies did not use the stuff, which is used to offset assistant skills.
9. Why level up, crit rate and dodge rate of why the drop?
A: not actually graded down. Skills window (pop-up by P) in the attack and escape skills to avoid the show, banging against the percentage of your enemy is the same level. Blow rate was only and you agile, talented and heavy equipment related hit.
Suppose you as a heavy 15% hit rate shows that the enemy in the challenge of a time, the existing agile enough to generate enough property to 15% blow blow. When you upgrade to a 2, assuming that blows into a 14.5% rate shown is that your agile attributes on the two enemy blows generated 14.5% of the time, but a heavy enemy attack rate was 15% (actually more higher because you have to increase agility).
This phenomenon is basically due to increase in your agility level increases, the can use better equipment, access to a greater blow room for improvement. At first a few levels, your rate will continue to blow down, because you do not keep it agile and equipment. There is a weapon if you do not keep up their skills, will also affect your hit rate of the heavy weapons.
10. Why does Eviscerate skills (Eviscerate) did not show much skill in the table?
A: Skills window displays the injury is not considered an enemy armor, as most enemies have some armor, your non-severe impact injury to little skill window as high.
11. What is a dual command punishment?
A: The main hand and his deputies took two weapons, the failure rate of each weapon are greatly increased, about 24% of normal attack will not hit. Other hand weapon damage only one and a half (although the gift can be increased). If not double-command, general attacks on the basic error rate of about 5%. But double-command does not affect special attacks, and the basic failure rate remains 5%.
Here the basic probability and effective attack rate is different, there are several factors that affect whether or hit the enemy, including the levels, weapons skills. Errors and was evasive and was the block are different.
Despite these sanctions, but it is recommended to use dual-command, two DPS command, then you probably can increase 10-15% (assuming the same two arms dps), while more than a weapon is more opportunity to increase the state.
Personally think that the thieves hand weapon is best to use a high attack speed dagger, because the main attack is to play a deputy state of play opportunities, such as the system of residual poison and so on.
12. Deputy punishment work? Have remedies yet?
A: The assistant is usually only 50% of the damage, so offhand DPS = (weapon DPS + DPS attack power bonus) * 0.5. dual wield spec talent 5 / 5, deputies can reach 75% of the damage, the above formula using 0.75 instead of 0.5. If you encounter the skills shown by his deputy, the window than wow gold in the main hand damage is higher, then the number is meaningless, the causes of the defects will be corrected data, skills, change that which is the window to confirm this.
13. Stealth detection is work?
A: Check the details of stealth is not entirely clear, some are sure of. The following factors determine whether you are an enemy to detect stealth: stealth level, the enemy rank, that is, whether the enemy before the enemy position 180 degrees away from the enemy. Basic stealth ability is 5 times your current level, so 60 of your stealth level up to 300.
Once you get into the enemy within a certain radius (depending on the level of contrast you and the enemy), and 180 degrees to face the enemy in the region, the periodicity of the cast dice (roll) to begin, if you vote lost , will be detected and out of stealth.
When you stand behind the enemy, you will never fall out of stealth, but if you level much lower than the enemy, close to the time they almost always will immediately turn to face you.
14. Weapons effects ("Chance on Hit") How does it work?
A: Basically, effects of weapons launch is likely to speed as a percentage of probability.
The incidence of a set of rules determines the order of discussion, we assume that the incidence is set to 2 times per minute, then if your weapon speed is 1.00, then the weapons "have the opportunity to launch" means that 1 / 30 or 3.2%. If the weapon speed is 2.00, while launching probability 1 / 15 or 6.4%. So do not launch fast weapons have more advantages, all weapons are designed to launch a chance at a certain time period is roughly the same.
In addition, it is clear there will not be able to control the special effects to launch something, sometimes it will be a long time motionless, sometimes weapons would be launched twice. I have the main hand weapons hit 4 consecutive Crusaders effects.
Other weapons does not apply to toxic effects, toxic effects actually launch the attack in each are fixed, so the weapons can be quickly launched drug effects more often.
15. Thieves need to give priority to strengthen what property?
A: As a thief, the most important attribute of course, agile, quick blow can affect your rate and your dodge rate. Agile also has a direct damage and armor rating increased. On the second important property, there are two ideas: to enhance endurance means you get more life can survive longer. Or consider the force as the second most important attribute, strength adds to your attack power, more power means faster kills you. As for the spiritual and intellectual, basically you can ignore them.
16. What thieves should be used long-range weapons?
A: The key to long-range weapons of choice of its additional properties, even thieves need to increase the critical strike chance that long-range weapons, but few can hit, so I chose to pay more agility or stamina of the long-range weapons are good.
17. Fantasy daggers and carapace thieves?
A: I know that:
Deathstriker, DS
Pick up on the binding; injury: 55 - 101 Speed: 1.70 (DPS 45.6); have the opportunity to play: The next 3 seconds, all attacks are guaranteed to hit, and are the hardest hit
If it's not enough DPS or damage if the scope somewhat, DS The effect is too much. DS copy in the upper Blackrock Spire rare to fall by the Rend Blackhand. In order to obtain DS, you need to kill a lot of times, but no matter how many times to kill all worth it.
Another purple epic leather armor: Breastplate of Bloodthirst,
190AC / +13 Str / +20 Stm /; equipment that is: 2% blow; equipment namely: 1% dodge
Require a very expensive material and difficult to obtain, but if you can get all the accessories, everything is worth it.
18. Unlock skills limit card, how can we continue to rise?
A: unlocking the value of the cap for your skill level 5 times. When you level up, the upper limit automatically increased. So in 20, the maximum capacity is limited to 100,21 unlocking level rose to 105 after.
19. What goals can be to steal?
A: Almost all labeled "human form" of the enemy, you can steal. Some of the undead and the Dragon can also be stolen, of course, some exceptions, the system will prompt you to say that the goal can not be stolen.
20. What items can steal?
A: usually you just get some money, and other waste box / food / bottle is relatively common, sometimes you can only get some stealing items such as garbage pocket watch, or "how to eat" and cookery book (I have seen Some stores sell 2G, Ha ha). If you have good character, but also to steal some precious stones or jewelry.
21. Theft will affect the normally Shaguai items falling?
A: No, stealing goods table and drop table items usually are completely separate. So some people say Shaguai the more explosive is stolen will be better to say something is wrong.
22. When your position on the theft?
A: The theft of the most important goal is to close in the back, disrupting the skills you learn will become very easy after this. Of course, such as your highly skilled, it also could approach from the front and the low level of difference between your little monsters for theft, 60 theft can post as long as carefully buttoned buttoned from the front all you can steal the monster.
23. Theft will be failure?
A: Of course, there will be a chance to be against theft, the odds based on your level / target levels. If you fail to steal the target will attack you.
24. Other players can steal What?
A: Certainly not pull, the first thing in equity.
25. Poisons and copy?
A: If you pass a copy of any of the door, you will lose all of the weapon the poison, think Blizzard should change this point, after all, poison the late done quite expensive.
26. Stacked on the material?
A: blinding powder can stack 20, but the flash powder can only heap 10. Poisons and energy tea can only heap 10, where favoritism! 20 is an ideal to be piled, you think of thieves to take different poisons, and your blinding powder, tea and so your energy, it is occupied by backpack space.