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Research and the best survival hunter dps talent carrying lo Department of heavily armed is very important to the survival of a gift, literally, from a PvE point of view, useful for dps part is: when your black arrows on the target causing damage over time, 6% chance to explode your next 2 Shooting does not trigger cooling. In other words, is that when the effect triggers, you can shoot the next in the blasts, after cooling, continuous shooting with 3 explosions. In actual combat, feeling ready to go buff this talent to trigger the probability of greater than 6%, from wmo the analysis also should be the trigger rate of 10% -18%, respectively. To test this probability, specially made in Orgrimmar dummies Office 500 Black Arrow dot harm test. In order to count as soon as possible and spent the buff, buff each departure ready, I will use 3 times explosive fire (of 9 injuries), the number of fire from the explosion could have triggered a number of ready to go. 500 Black Arrow injury, fire damage explosion 494 times (including one played too fast, the last blast injury shooting last eaten, is actually 495 times), that triggered a total of 55 heavily armed, trigger probability 11%. Liked by the blizzard multiples, we have every reason to believe that in 3.22, the heavily armed black arrows triggered by a chance have from 6% to 12%, while the talent shows have not changed. In fact just that simple? During the test a very special case caught my attention, each time when the first test, the first black arrow skills, dot, almost certainly trigger a heavily armed. In other words, heavily armed trigger rates may be more than 12%, even higher, while the built-in CD as buff the surface caused the trigger rate is relatively low. In fact, the 55 trigger heavily armed, there has never been attached with a black dot Arrow 2 gun-trigger situation, even running on two different trigger a situation not many more to trigger wow power leveling once every other round. From combatlog also a good illustration of this situation. The following is obtained from the combatlog tests on the two heavily armed each time interval: 5,887,774,537,392,833 4,526,733,045,314,038 3,028,253,761,362,528 4,024,442,543,612,443 7,425,792,427,282,727 4,224,285,840,364,056 Can think about carrying loaded guns in the built-in CD of 24 seconds. To prove the trigger chance of carrying loaded guns about 12%, due to the presence of built-in CD was made less likely to trigger, I did a test, every 1 minute using a black arrow to see when the second black dot arrow of the 5 extent of risk of injury trigger heavily armed. Tested 30 times, only 4 cases did not trigger the heavily armed, that is, nearly 90% chance of black arrows in the dot in the first round of live ammunition triggered. Of course, relatively few samples, but the relatively large number of issues likely to be able to explain. From the above, we can generally get a conclusion: heavily armed black arrows triggered by a high probability (due to the second test takes 1 minutes to test time, so get a sample of relatively small, but the individual estimated probability should trigger more than 20%) and buff with built-in CD, about 24 seconds. This conclusion, from the natural selection of great help. Survival has a talent called resourceful, description: Black Arrow reduce the cooling time of 6 seconds. Black Arrow is the original cooling time from 30 seconds down to 24 seconds. If none of the above conclusion that the black arrows are built-in CD trigger heavily armed, then the talent will significantly increase the number of heavily armed trigger. However, due to the presence of built-in CD, resourceful contribution for enhancing the number of heavily armed almost can be neglected, but simply to raise the number of black arrows dot only. From wmo the analysis, most of the hunters about the black arrows hurt its 2.5% of total injuries, that is, resourcefulness for survival hunters, enhancement of only 0.5%, is not worth points. Saved 3 points, individual proposals point in the firing line on strengthening Sting, Serpent Sting 30% increase in damage. As the 2T9 effects make Serpent Sting can crit, serpent sting greatly enhanced the proportion of total injuries, accounted for roughly 6% of injuries, an increase of 30% of the Serpent Sting damage, can increase about 1.8% of total injuries. Effects have T9 2 survival hunter, the best dps talent should be 0/18/53, not 0/15/56 before the |
| 2010-07-07 |

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