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Priest changes in patch 303


Author: infowowgold Source:http://www.infowowgold.com

Elders talked about the great day, completely change will come to us Shaman. One day we will be a unique element of order, and we hope never seen Azeroth (kind of like Retadins) the use of power. Today, my friend, not a day. In fact, today could be any other day of the shaman, since patch 3.0.3 is about because it is impressive in regards to get the changes in the class, as well as WoW Gold changes.

Let's take a look at ... we have a loss of lava burst increase, which means jack us, because we only trained 75 magic. Say that the storm changed its name to the element extension of Advent, as it is now the impact of ... lava burst. In addition, the element tree, Improved Fire Nova Totem changes, in order to increase the completion of Fire Nova Totem by 20%, rather than the explosion and two more quickly, rather than ensnaring they are now second explosion caused damage to opponents dizzy.
While I'm all for more damage and I'm a big fan of stuns, I don't understand why the detonation component was removed at all. Having a 5 second blast delay makes this 5-health totem difficult to use in PvP. And unless they changed it recently -- I'll admit to not having used this in an instance since Patch 3.0.2 -- this totem generates extremely high threat. I don't think I can count the number of times I've dropped this totem and not had it go off because it got aggro from one of the many AoE-ready mobs. It's pretty simple: a faster detonating Fire Nova Totem is a better totem.

Enhancement didn't get much love, either, as Maelstrom Weapon was revised to no longer grant 100% chance to reduce the cast time of certain spells. Rank 5 is now just better than Rank 4, which is better than Rank 3, so on and so forth. Static Shock will now only proc off melee attacks and abilities, as opposed to any damaging ability. It makes more sense, but it's pretty much a nerf. Speaking of nerfs, Windfury Totem was revised to no longer grant ranged haste because it resulted in too much Hunter DPS. Not quite a Shaman nerf, but it's a nerf just the same.

Some bugs or issues were ironed out, such as higher ranks of Windfury Weapon being fixed to grant the proper attack power values and Flurry fixed to grant the proper number of swing charges when triggered. Stormstrike debuffs are now also specific to the Shaman, so other Shamans will no longer consume the charges.Thunderstorm was buffed to grant back 8% of total mana, up from 5%. Not too much of a buff, but at this point, we'll take anything we can get. Restoration got some love, too, with Riptide's base healing values buffed significantly for Ranks 3 and 4, and periodic healing buffed across all ranks. Tidal Waves now affects the next 2 Healing or Lesser Healing Waves, up from 1 and also procs off Riptide, which should see the spell actually find a great place in our healing rotations. This is a refreshing change of pace from spam-casting Chain Heal, although Riptide complements and encourages it. Tidal Mastery also now correctly increases the crit chance of Earth Shield.

Overall, Patch 3.0.3 was neither harsh nor kind to Shamans, which I hope isn't an indication that Blizzard thinks the class is perfectly fine as it is. On the other hand, being under the spotlight isn't always a good thing...

2009-09-16
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