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Master WLK road ten countries will go further Flame 27 points * Incinerate 3 / 3 * Burning determination 2 / 2 * Flames in the world 3 / 3 * Flames throwing 2 / 2 * Impact 3 / 3 * Yan Nova 1 / 1 • Strengthening burning 3 / 3 * Lava Shield 2 / 2 * Flame blow 3 / 3 * Shock 1 / 1 * Hot Drift 2 / 2
Frost 44 * Ice 3 / 3 * Ice pieces 3 / 3 * Elemental Precision 3 / 3 * Freezing Frost 1 / 3 * Piercing 3 / 3 * Icy Veins 1 / 1 * Arctic Reach 2 / 2 · Frost lead to 3 / 3 * Ice 3 / 3 * Rapid cooling 1 / 1 * Frozen 2 / 2 * Winter's Chill 3 / 3 * Broken barrier 2 / 2 * Ice Barrier 1 / 1 Efficiency * Frostbolt 2 / 2 * Frost refers to 2 / 2 * Frozen thinking 3 / 3 * Summon Water Elemental 1 / 1
Key talent Description: Impact: make your damage spells a 10% chance that stun the target for 2 seconds. Shock wave: let a flame caster wave, shock wave hit all the enemies will be from 154 to 186 point fire damage, defeat these enemies and stun for 6 seconds. Hot Drift: so you have 10% chance by melee or ranged attacks, movement speed by 50%, and the disarming of all movement impairing effects. Hot move to the effects of sustainable 8 seconds. Ice debris: make your Frost spell critical strike damage bonus increased to 100%. Ice: to make all your spells hit the enemy was frozen to 50% critical strike chance. Broken Barrier: The Ice Barrier was destroyed in 100% chance when the freeze within 10 yards around all the enemies for 8 seconds. Frost refers to: the cold effect your chances of an additional 15% of the mean effect of frost, so you cast the goal line for the next 2 frost spells will depend on the target frozen, the effect of 15 sec. Frozen thinking: your frost damage spells a 15% chance to make your next Fireball into instant cast and not consume mana. Summon Water Elemental: Summon a water element for the caster operations, continuing 45 seconds.
First of all, the 51 point frost talent is very strong, talented strengthened 24sCD. Because the frozen state must be released, so enjoy the ice effect. Frozen and coma after use rival 5s (harm would wake up), because they were frozen, which is also subject to attacks within 5s ice effect. Ice ring 24sCD, Deep Freeze 24sCD, every 24s of the first outbreak, Injurious absolute terror. But more frightening is that this all can be reset and were followed by rapid cooling one of these outbreaks. However, the outbreak of this 24s fighting us a fixed cycle mode. Immobilization fight mode will bring flaws, opponents will be more or less defensive.
The ten countries alike talent, while giving up the deep end, but the battle is more freedom, should have more diverse means. Battle thieves and hunters when moving rapidly once the triggering a fiery, no doubt the war situation is reversed. 8 seconds of hot flashes octane + 1 will be quite a terror ran the distance ... New talent will burn very strong, was interrupted by silence and after 10 seconds of silence and interrupt immunity any skills. There WLK version of the shock, repel and dizziness 6 seconds. Versus melee do not have to say, vertigo means slow down; and defeat means to interrupt casting. And occupational therapy in the fight, when the outbreak of silence + ice ring, then interrupt the treatment of shock + water elemental ice ring and then broke out. Professional treatment is undoubtedly drowned blow. There are farther away from the fire red. Enhanced with the inscription burning, a burning pile of 6% can crit. Impact, damaging spells have a 10% chance of triggering a coma for 2 seconds. Note that although the talent in the fire department, but is damaging spells can be triggered! Ice Lance is also OK!
WLK road - ten countries will go further! |
| 2010-07-24 |

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