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Let the enemy side of Angel Death Knight plague disease expl


Disease Type:

Frost Fever: every 3 seconds cause [29 + AP * 0.06325] points Frost damage of the disease, while reducing the target's melee and ranged attack speed by 14%, 15 sec. Icy Touch and other spells that can transmit the disease. Base damage value of [29] attack power increases the damage to provide a [AP * 0.06325] point.

Blood soul plague: every 3 seconds cause [36 + AP * 0.06325] Shadow damage of the disease, 15 sec. Plague can be transmitted to combat and other skills of this plague. Base damage value of [36] attack power increases the damage to provide a [AP * 0.06325] point.

AP coefficient of the two diseases was 0.06325, the calculation is: base damage + AP * 0.06325

Grave Fever: The disease can also spread your grave Fever, the target disease damage increased by 30%.

Diseases exist independently of each death knight, you will not be another grave Fever higher levels of graves or Mieshi Black Fever epidemic alternatives, counts as a disease. You can enjoy other people's graves Fever results (30% disease damage upgrade) is calculated by: Disease damage * 1.3

Mieshi black plague: fever epidemic into your grave black death plague, a disease in addition to the target by the injury increased, but also can target magic damage increased by 13%.

Diseases exist independently of each death knight, you will not be others Mieshi black plague higher levels of Mieshi alternative black plague, but your Mieshi black plague will cover his grave Fever effect, count as a disease. You be able to enjoy other people's Mieshi black plague effect (30% of the disease, and 13% spell damage enhance the damage upgrade) is calculated by: Disease damage * 1.3 * 1.13

Related talents:

Soul storm blood macrophages: Your attacks ignore 10% armor opponents. When your vitality higher than 75%, causing an additional 10% damage.

Is calculated by: Disease damage * 1.1

Tundra killer: improving 5:00 skilled. In addition, your spells and abilities of the infected target Frost Fever can cause 15% additional damage.

The talent seems to have Bug: 1. Frost Fever not enjoy the 15% damage bonus; 2. If the soul in the blood before the plague epidemic in the frost on the heat if the plague of blood soul to enjoy less than 15% of the damage bonus . Is calculated by: Disease damage * 1.15

Rivendell Wrath: increased 5 skilled. In addition, your spells and abilities of the soul of blood infected with the plague of the target can result in an additional 10% damage.

Is calculated by: Disease damage * 1.1, there is no order in the disease

Skeleton Shield: Death Knight's body rotating around the three bones. As long as there exists at least one skeleton, all types of injury will be reduced by 20%, while making all your attacks, spells and skills result in an additional 2% damage. Each bear will attack a harmful depletion of a skeleton, for 1 minute.

Is calculated by: Disease damage * 1.02

Desolate: Your Blood Strike allows you to follow-up 20 seconds in all attack damage increased by 5%

Is calculated by: Disease damage * 1.05 Shield and desolate skeleton is calculated by Adding: disease damage * (1 +0.02 +0.05)

Dark Bingpo: make your Frost and Shadow damage by 10%

Blood Plague and Frost Fever soul can enjoy, is calculated by: Disease damage * 1.1

Dirty: to increase your spell extra attack power equal to 20% of your results.

AP coefficient of additive to improve the disease 20%, is calculated by: the basis of disease, disease, injury = injury + AP * 0.06325 * 1.2

Foci: the blood of your soul to the plague and the duration of Frost Fever 3 / 6 seconds.

Make your time into a 18/21 seconds disease

Wandering Plague: When you damage the enemy of disease, there are caused by your melee critical strike chance of the same goals and 8 yards on all enemies within the same wow power leveling time, the additional damage caused by 100%. This effect does not act on the body has hurt the state's goal will be lifted.

Current on the target disease equally effective, simply means that once again caused damage equivalent, if the current storm hit the current disease (4T9 effect) and triggered the wandering plague, then again, a disease caused by crit damage, relative , if the current injury to be part of the resistance, then the trigger of the wandering plague will still be part of the resistance effect (but wandering plague will not be part of a separate resistance), have built-in CD second.
 

Ice shaving Rune: Rune in your arms to attach a rune, weapon damage caused by the equivalent of 2% of the frost damage, and the probability of certain effects caused by frost injury prone.

1% per stack of ice injury raise a total of 10 overlapping 10% damage per stack could improve the disease, that is not necessarily easy to hurt at least 10 layers to a disease.

2010-07-07
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