Fury 70 Titan talent
Points have been allocated: 61 Requires Level: 70
• Strengthening the heroic attack 3 / 3
Heroic combat skills to make your rage consumed decrease of 3 points.
58 points violent
* Cruel 5 / 5
Make your melee weapons by 5% critical strike chance.
* Furious 5 / 5
So you have a chance to cause the enemy in melee damage, who earned an additional rage points. Each grade level higher than the trigger of a chance.
• Strengthening Shun hack chop 3 / 3
Make your cut along the skills hack is 120% additional damage.
* Governing the power of 5 / 5
Make your Battle Shout provides melee attack bonus and command roar to life the value addition provided by the increase of 25%.
* Two-Weapon Specialization 5 / 5
Make your hand weapon damage by 25%.
• Strengthening beheaded 2 / 2
Make your anger beheaded skills to reduce the value of consumption of 5.
* Infuriated 5 / 5
So you were the enemy's critical hit for a melee after the attack are given an extra 15% bonus damage, the effect for 12 seconds.
* Strong anger 2 / 3
Make your bloody rage, rage of anger, recklessness and death wish cooldown reduced 22%.
* Death Wish 1 / 1
After activation you will anger, your physical attack damage by 20%, but any attack by the injury suffered by both 5%. 30 seconds.
* Weapon Mastery 1 / 2
Make your chance to dodge attacks were reduced by 1%, and you are shortening the duration of disarm effects of 25%. This effect does not reduce disarm duration and other effects were superimposed.
• Strengthening violent Wrath 2 / 2
Wrath of skills in the use of violent rage after a 20 value.
* Flurry 5 / 5
In your melee critical strike after shot, so your next 3 melee attack speed by 25%.
* Precise 2 / 3
Make your melee weapons 2% hit chance.
* Haemophilus 1 / 1
Immediate target, its cause [attack strength × 0.45] damage over. Also, your next 5 successful melee attacks can be made each time you return to life value of 1.5%. Effect for 8 seconds. Attack strength will affect the wow gold value of injury.
* Violent attacks 2 / 2
Your normal melee attacks have 100% chance that all treatment goals were reduced by 25% for 8 seconds. Can stack up to 2 times.
• Strengthening violent stance 5 / 5
In the attack strength in Berserker stance by 10%, threat reduced by 10%.
* Rage 1 / 1
Your melee critical hit will make you into the rage state, to within 20 yards around the team and team members all melee critical strike chance increased by 5% for 10 sec.
* Infinite fury 5 / 5
Make your cut along hack, cyclones and bloodthirsty skills rage consumption reduced by 5 points, and make you angry attack skill has 30% chance to refresh the bloodthirsty cooldown.
* Titan grip 1 / 1
So that you can use with one hand waving hands ax, hammer, or handed sword with both hands.
We've been playing too many soldiers for so long to explain I would not have done! Just referring to the next:
* Violent attacks 2 / 2
Your normal melee attacks have 100% chance to be all the treatment goals by 25% for 8 seconds. Can stack up to 2 times.
2 points can be added here from time to add ~ it all depends on your hobbies and other places like:
* Strong anger 2 / 3
Make your bloody rage, rage of anger, recklessness and death wish cooldown reduced 22%
* Precise 2 / 3
Make your melee weapons 2% hit chance.
* Weapon Mastery 1 / 2
Make your chance to dodge attacks were reduced by 1%, and you are shortening the duration of disarm effects of 25%. This effect does not reduce disarm duration and other effects were superimposed.
• Strengthening violent Wrath 2 / 2
Wrath of skills in the use of violent rage after a 20 value.