Arathi new strategic battlefield experiences
1) formation:
15 groups divided into 4 teams, and 5 (general copy of the configuration team) * 2 + 3 (Rogue, Druid ideal) + 2 people (hunters, warlocks and other powerful solo career)
2) pre-goal:
Two main 5 team pincers movement, attack kuangdonggou and logging sub-field, 2 teams win column after the door of the beast, and 3 teams with 5 teams offensive maneuver forward, to go with the general strength of the absolute 7-10 advantage, winning one of the logging site or kuangdonggou after the winger to take the farm straight after the sudden, fundamental to win or at the farm stand-off. The territory has been won, 2-3 distribution with the defensive captain, the other members of the mobile, with large forces around the rally or promote or harassment, do not idle on the line.
Description: Why is the central front in the smithy obviously given up? Because a team does not meet the bulk, most people would think that among the most important and swarmed the first rush to the middle, the focus of this set of strategies in here, avoid the strike is true, circuitous outflanking.
3) medium-term situation:
If the balance of power, the general situation at this time, the logging or kuangdonggou occupied at least one, the other one and farms in the fight for the state bar will stop being challenged animals; home base of the resurrection may be competing with a little set of animal field, see , and if the other animals to attack the weak defense bar, many people do not need to ignore each other, bypassing the team to go back to his place. Behold party balance of power under effective control of resources on the point of the time is over, the struggle for resources point of the time is less, which side will win.
If the winning situation, then the general situation is that animal wow gold logging kuangdonggou base column 3 are in hand, for the farm and blacksmith's offensive attack has attracted fighting each other the absolute power of the blacksmith, the farm can often win, 4-5 bases in Hand started squatting resurrection points, blocking junctions. At this time fully to ensure victory, basically.
If the disadvantages of the general situation at this time, logging and kuangdonggou take no less than 2 months has been in contention, attack the blacksmith, the farm can not succeed, also subject to powerful impact on animal bar. This shows a great contingent of combat the problem. The other party can not win 7-8 4-5, 5 complete formation can not beat the other 2-3, and no ability to highlight individual thieves, druids, advised us very early AFK, do not waste their precious lives and points card.
4) post-task:
Advantage is so win, lose such disadvantage is that, little difference between the balance of power to 10 million effort to not give up.
Living resources in the hands of defensive points, according to the situation 3-4 stop harassing each other in the hand but only 2-3 defense resource points, trailing in the fight for the state. Druid thieves find each other around the resources being porous point, catch a chance to point flag. The more we have the ability to fight each other into a state of occupation of resource points, the more we can keep a firm point of one's own resources, the more close to victory.
The aim of the vocational field team orientation:
a pastor: follow the five-member team, large forces to go, plus blood, not the ability to highlight the sense of superior individual, team pastor excess (> 3) Do not go solo, sneak attack.
b Warrior: 5-member team led large forces to go, the first assault charge.
c Master: 5 teams, the main killer of large forces and small unit harassment forces to help defend.
d Hunter: 5 teams, the main killer of large forces and small unit harassment forces to defend the good choice.
e Warlock: 5 teams, the offensive power of large forces and small unit harassment forces to help defend the priority.
f knight: 5 team, charge strength large forces and small unit harassment forces and the help defense, can assist + blood.
g Druid: 5 teams, a large force of healing power, highly recommended, and thieves with the attack force.
h thief: a good thief is a trend to influence the key forces of the battlefield. Only know to go along with troops kill ambush attack down the field one of those thieves are not a good team battle thieves. Good thief is attack, attack, then attack, die 100 is also going to harass the other weak base attack, a man who won the other two defense resources is to grasp the technology, and dealing 3, 4 or more to another place to continue looting.
Summary:
Rapidly changing battlefield situation, not sticking to tactical rules, the actual situation according to the flexibility of warfare and flexible combination of offensive and defensive positional warfare, can be neglected, the human mind to be calm and commanding the overall situation, other people to obey the command. Any individual can play according to their own conditions, but the first pay attention to the cooperation of the team needs. Arathi battlefield is a more strategic with the team fighting strength, ability individuals Pvp battleground, with everyone receiving the baptism of blood and fire it!