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4 individuals with talent and Career with: Warrior (Protection) - Knight (Holy) - Mage (Frost? Arcane) - Rogue (assassination Department? Agile lines) ? Warrior (Dwarf): After a lot of washing point attempts and 3 Department of Comparative chose the major defense system, its purpose is to make him more effective against not only attract hatred. Important skills of talent --- by [to strengthen bloody violent] and activated [most drastic] This move indeed engaged in the last moments of his BOOS the most critical and decisive role, activated 30% increase in blood volume for 20 seconds, and is The total blood volume calculated according to the remaining blood is not available, and now 45 of our soldiers, the blood is not high 2800 +, activation of this move in the total blood volume after blood was 3300 +, which is based on the increase of the original 500 + blood. More than half of the Blue Knights and the case of no water will be effective immediately activated to reverse the military situation. --- [Enhanced revenge] and activated [shock attack], with the former out of the latter may be the reason why is because the skills are stunned it. Enhanced after revenge will fill three 40% chance of stun for 3 seconds, that is the parry rule out blame, resistance and parry, the success of Revenge 3 will have 1 to 3 seconds to stun opponents, the usefulness of the so-so. Moreover [shock attack], was activated by the former Knights stunned this skill and efficiency is a completely exclude soldiers need to release anger, then this trick is better than the Cavaliers with 45 seconds cooling time shorter than 15 seconds of the Cavaliers more, hit a need for one minute can kill the BOOS [shock attack] + [ruling] + over [Kidney Shot] a total of 15 seconds allows the BOOS vertigo, more than 15 seconds to play it much less able to endure much blood we can would like to make the right. --- [Search bank] Add 5 points to increase hatred after the defense posture of 15%, use of course is to make soldiers more effective is holding on to the offensive output by the normal effective target. --- [Enhanced shield attack] and activated [shield discipline], after strengthening 2:00 [shield attack], after a successful hit the target 100% chance to silence the target for 3 seconds, can not spell, how flexible use of soldiers to seize the objective of totally chanted magic of time, the target will soon release the first 1 second spell, or 0. a few seconds using this trick is the most effective, if the target most of the use of instant skills, it would be because at that time The rage and the appropriate use of their own state. [Shield disciplinary] The Defense Department activated soldiers after 30 points the last skill, activated to shield absorb damage increased by 50%, and skills to improve the damage shield hit 200%, compared to the former is relatively more important, because our soldiers is completely strange role of the tensile, can continue to blame than the high offensive output against a more practical, generally before the soldiers engaged in BOOS have enough skills to release the case of this is absolutely the first time use, after all, a very important start, so to the need to fight more than 1 minute to more than a few cases BOOS use the opportunity to make soldiers out of the relative blood more slowly. Overall defensive line fighters absolutely strange and anti strange pull the best role, and some did not mention natural [enhanced armor] [strengthen the shield wall] [strengthen disarmament] is very important, how in the face of BOOS insight into anger when the state is the effective use of the skills most in need of defensive line fighter dwarves attention and practice specific to the [statue form] are also important skills. ? Knight (Dwarf): Needless to say the absolute major sacred system, strengthen the blood increase the skills and improve their mental and blue recovery. Important skills of talent --- [concentrate] to fill after 5, 70% chance to cast without interruption, are engaged with Xiaoguai the BOOS and blood for the teammates have other strange circumstances, attack their own situation Its a decisive role, more effective and immediate release of [Holy Light] and [speed of light]. --- [Lighting] to fill up after 5 using [speed of light] and [Light] produced 100% after blow chance to restore mana consumed, that the crit does not consume a penny increase blood blue, engage in a 1-minute blood BOOS you add at least a 1, RP 2 is a good possible. --- [Divine] following the activation of a [speed of light] and [Light] 100% produces heavy blow to achieve absolute [lighting] effect of skills, in general, our knight is the first increase in blood to activate this skill, so make the practice more than 2 minutes to re-activate when BOOS once activated, then fighters according to the amount of blood and less blood velocity selection [speed of light] and [Light], of course, most of the cases is the [Holy Light]. --- [Enhanced Blessing of Wisdom] and [divine wisdom], the former to fill up after 5 [Blessing of Wisdom] the effect of more than 20% increase in effect tried to clear you know, back to the speed and amount of blue the other members decided to can not be more anti-BOOS a few seconds or tens of seconds before, but decided in the normal mana you can add on to more times the number of blood serum. [Divine wisdom], individuals that can be added from time to increase, but as a sacred or the addition of the Department for good, do not underestimate the 10% of the blue, with the [enhanced Blessing of Wisdom] you feel that your blue is absolutely enough, if the Spirit of equipment on the high point of continuation of the fighting time you played a decisive role. --- [Seal of enhanced light] to fill up 5 points to light after the Seal increase the recovery of 15%, try 30 seconds after the effect of extending, in general, our knights are the first targets when the soldiers be released to a target, this could make, such as near the time at the beginning of his teammates will be able to effectively enhance their own blood and speed back to a time back then than look down on more than 50 blood, enhanced the [Seal of Light] nearly 1 minute trials, even if a bad back to a RP 10 are 500 + of the blood. Taking into consideration that sometimes knight first Yinguai, and PK time to kill, and finally it took 7:00 to activate [strengthen the integrity Seal] X5-[holy aura] X1-[Holy Shock] X1, but if supporting it, threw some of the [enhanced defense ring] and [strengthen the power of blessing] is necessary to strengthen the team's defense and robbers, soldiers of the attack force are necessary, but now only 41 points to 45 You add ......? ? Master (dwarf): just so I chose to ice-based, aimed not only allowed him to be attacked exporter, more in emergency situations have the capacity to self-protection, not enough points at this stage because not many of Arcane Canada . Important skills of talent --- [ice pieces] to fill the ice widow after 5 spell damage caused by pounding a 100% increase, we all know frost attack as a large fire department, but the skills to make up too much ice France Even if the whole attack as the fire department, but you can make ice method of attack to achieve a considerable effect. Of course, since these points will also engage BOOS at the time the Master is more easily attract hatred, the pursuit of power, do not be afraid of risk. --- [The depths of winter cold] to fill up an extra 3 points lower after the target movement speed by 10%, with the thieves of the [disabled poison] or soldiers [hamstring], even if the attack because the Master has attracted high-hatred, this especially when the monsters move slow speed, the soldiers have enough time to pull hate, and Master of escape can be dangerous calm. --- [Cold] and [channeling], the former Master was truly life-saving in times of crisis the opportunity to improve too much, remove all frost spells activated cooling interval, what kind of concept? To [cream of the Guardian] and the final activation of the [Ice Block] for a crisis, he had the opportunity to use for 2 times, 2 times under the circumstances to break his shield even if blame or how, at least extended His survival time even if only a few seconds, a good case can be teammates with him absolutely saved the day, especially with the [Ice Block], and then back to have wow gold the opportunity to blame the soldiers, knights have the time to add him, so at least he does not have scared to death. [Cold lead] to fill the 3:00 frost spells mana cost reduction of 15%, nothing more than to have an extra few clicks or blue strange situation of slower consumption of more open blue shield to protect themselves. --- [Arctic Reach] to fill up 2 points, [frost sword] - [Frost Nova] - [Cone of Cold] 20% range, stretching the distance, the mage has more battle site selection, frozen in time to avoid increasing the scope to kill the enemy more effectively to keep his life. --- [Ice Block] is invincible, and invincible knight, like 10 seconds in a class to be protected from any harm in expanding the ice, the only difference is that in situ can not move, combined with [cold] can be used 2 times , which is 20 seconds invincibility. Escape not a life insurance best skills, but also the transfer of hatred, although no mention of skills, but our Master general use of this tactic, blame will not attack him, except when tribal knock PK ice. --- [Frost Protection] protection immediately absorb 455 points of damage, for 1 minute, and the cast will not be interrupted, the novice must pay attention, he is absorbed only 455 damage, instead of 1 minute casually smoking, the duration of shield is 1 minute, siphoning off 455 behind on the break, and the overall feeling is good to use when on foot, and 2 minutes of cooling time is very short with the [cold] as can absorb 910 damage. --- [Arcane keen] to fill the 3:00 hate Arcane damage reduced by 40%, especially good, especially for BOOS, its legal system attack on the high, 45 of the missile is 5, even the thieves and make the same attack rate, the soldiers pulled out of hatred, BOOS absolute thieves out first. --- [Arcane missiles] 5 are full 100% in the release of [Arcane Missiles] without interruption, when engaged in BOOS generally reflected less, most are engaged in a time when there Xiaoguai of BOOS will not break magic, but in general this time the top [Ice Protection] has. Major Frost mage can definitely extend the viability of their own, effectively protect themselves in cases where soldiers have the opportunity to pull hate, hate smoke left his bandages and Knight plus more stable blood can save themselves living situation. ? Rogue (Dwarf): The high offensive output ranks and absolute surprise attack, we the thieves give up the sword type of weapon, even more optimistic now [blow Blade] and [Phantom Blade], as is Behind the offensive capabilities improve, as most of the time the monster is the positive face of soldiers ......? --- [Brutal attack] to fill up after 5 to kill a monster in the next attack hit rate of 40% increase in weight, generally speaking, before we face BOOS last only blame soldiers and thieves by engaging with dead soldiers to anger, and the thieves just to blow the 40% of the rate, of course, the first blow to the BOOS is definitely moving BOOS after the soldiers first. --- [Cruelty] and [fatal], both of which add 5 points, the same rate of pursuit of the blow, the only different is that the latter is the case of designated skills can produce, but 30% The odds are already quite substantial, and would have thieves attack speed and frequency on high blow out the already high probability, of course. --- [Cold] absolute good skills, following the activation of a [vicious attack] - [Backstab] - [ambush] - [Eviscerate] 100% produce severe impact, if the thieves kill BOOS ago, we did not attack death any object, he will definitely activate this skill, compared to [brutal attack] generated 40%, this is completely out of critical strike, the only danger is very easy to pull over hatred, this time of war Shila should be years. --- [Trick master] it means more in stealth mode is not easy to find, generally we are entering a new copy, especially when the estimated somewhere where there BOOS will give thieves the number of first reconnaissance terrain and monsters to plan our actions, the activation effect is evident after 5, not easily found strange. --- [Time], [enhanced payment throat] and [strengthen the ambush] to have the former to the latter two are to strengthen, [time] 5:00 Full Moon is to increase the [Backstab] - [payment throat] - [ambush] 20% of the attacks, [strengthen the ambush] 3 points over all increase of 40% blow rate, the case in the face of BOOS [time] is more useful. --- [Fateful] to fill up after 5 combos 100% heavy blow to get a combination of additional points, also attacked targets in order to improve the efficiency of their attacks. Our thieves in the [lightning reaction] and [Improved Backstab] is also a plus point, the reason why he is now located in the assassination and sensitive level of restriction is due, perhaps after the state according to a copy of the change in total extract, the thieves in the pursuit of high attack output but also to learn to control the attack output, in general we are thieves in the production of blow will choose to suspend attacks after a few seconds, if the hatred to his side, while the soldiers can not immediately back to the hatred of the time, dragging soldiers re-counting laps is so strange to hate is necessary. |
| 2010-08-04 |

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