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313 PVE priest attribute Analysis and selection of treatment


1, Properties Analysis

For the pastor, the main attributes are: stamina, intellect, spirit, rapid, critical strike, law and strong.

1. Law is the basis for strong, with the Supreme Court to have high intensity treatment, when the law is not strong enough when everything else is empty.

The current version of SW and equipment levels, whether or god JM M, Strong law should not be a problem.

Please note: Single from the data, the method is indeed very strong earnings, but the treatment there is a problem too, so strong law to appropriate, too high over too much, but decrease in strength from the law gains.

2. Stamina only affects the output, generally a high level of equipment provided is relatively enough endurance.

3. The basis of attributes can be considered a rapid and strong laws, like the improvement of the MS are linear.

Taking into account the capacity of endurance, SW equipment comes with fast enough (SW graduation, then there should be a 300), generally do not need extra fast the heap.

More controversial, is the intellectual, spiritual and explosive hit the.

Talent from different properties in the same gains are not the same, we start with JM.

For JM, the intelligence ≥ crit> spirit (5 returned).

JM intelligence is the first property, it should be no problem.

Mental impact of mana limit, for the JM is a direct impact in terms of mana regeneration value (concentrate), and intelligence also affect the critical strike chance slightly (approximately equal to a burst of 80 intelligence, that intelligence is about equal to 0.0125 1 point explosion).

Intelligence greatly enhance the ability of the JM's life.

Followed by the explosion hit.

JM because of the holy sanctuary, the explosion hit the gains are very impressive.

MT in actual treatment as JM, critical strike largely to ensure the safety of T.

Say that, compared to 3.05, the current version of JM whether in intellectual or critical hit on earnings have been weakened (concentrate weakening effect), but this does not prevent these two attributes as most important attributes JM .

Finally, the spirit.

JM gains in spirit only MP5, it is equipped with five back for JM and the spirit does not make much difference.

Besides God M.

M for God, the Spirit "crit> intellect.

M spirit is God's first attribute, although it has been weakened.

M in the spirit of God is the MP5 and the method proceeds strong influence endurance capacity of the former, which affect the treatment effect.

On the crit.

God M is not for the needs of JM crit so high, mainly because of God M is responsible for group meeting, the actual critical strike chance should be higher than the JM.

God blast hit M in revenue are: Surge of Light, divine focus, inspiration (if any).

To note is. God M is always a demand for rapid, if rapid enough, it should first of all is the explosion hit a sacrifice. God M obtained from the rapid gains than crit.

On intelligence.

M from the intelligence of God gains mana limit and only a little bit of crit.

As for the return of blue, God M obtained from the intelligence back to blue is too small, mainly due to level cap lead to the property limit. Only in the case of full recovery BUFF, acquired from the intelligence in blue only slightly higher than the same value back to the spirit.

Specifically calculated as follows: (see conclusion no direct patient)

GF current version of the spirit back to blue formula is: 5.0 .0093271 * 0.6 * square root of spiritual intelligence.

10 intelligence = 150 blue, count the words to restore BUFF MP5 is 1.875

10 spirit of the MP5 is available: 5.0 .0093271 * 0.6 * 10 square root of intelligence. 676 calculated according to intelligence, that is, 26,676 of intelligence be normal, the result is 7.275138, and then count meditation, the cast of 10, provide the MP5 is 3.637569

Intelligence does not in itself increase the MP5, but to improve access from the spirit of the MP5, if by intelligence 625 to count, the result is 6.995325, count the words meditation is 3.4976625, ibid comparison, only 51 points in the intellectual spirit of an increase of 10 0.279813 of the MP5, 700 of their own mental calculation, but also increased 19.58691 only the MP5, count only 9.793455 meditation

When you select a restore BUFF 51 intelligence and when additional 9.5625 of the MP5

51 intelligence would replace the spirit, the result is 35.6761575, meditation under a 17.83807875

Final conclusions are as follows:

Intelligence 625, when the spirit of 700

Increased by 51 spirit and magic MP5 to increase the actual value is 18 17.83807875

Increased by 51 intelligence and magic MP5 increase 9.793455, additional increase of 9.5625 from the restoration of BUFF in the MP5, the actual value of 19 aggregate 19.355955

Thus, when the full enjoyment of recovery BUFF, acquired from the intelligence in the MP5 was slightly higher than the spirit of equal value. In the case of no recovery BUFF, spirit back to blue, or much higher than the intellect.

If you are willing to sacrifice a lot of spirit for a lot of intelligence, then one obtained from the recovery BUFF back to blue than the return obtained from the spirit of the blue even more, but you want to stack so high intelligence is really for the current version of is a bit difficult (rough estimate at least 1,000 more), though not impossible, but it broke the MS properties of balance, and relies heavily on the support team.

Complement one: there was a saying that God M JM equipment wear blue .. though the treatment can not afford to be an exaggeration, but it does reflect a situation; high spirit of the equipment means that the high back blue, then a basic upper limit of additional mana mana mental aspects of installation JM in life does have some degree of advantage.

Here Remember poptisse words: Please do not ignore the property balance. (80) 1500 Act to add 35 000 blue is defiled, 3000 Act can also add 15,000 blue. Make a balance between the two, make sure you can treat the full battle, rather than hitting the blue half of the time and space. Again when the air ahead of the high blue method can also help you.

Second, the accessories options

1. A small yellow flower

Unconditionally necessary, and only a very short time demanding HPS should be considered only for the fight down.

2. Earring

Although the spirit was weakened, but the earrings are still very very good jewelry. 300 equivalent to about 120 magic spirit back to blue.

3. Flakes

In the spirit of being weakened, the thin blue-back capacity of more than earrings, but attention is not a battle you have the time to put modeling.

4. Wave albatrosses (jewelry)

Very short time in combat, the ideal substitute of small yellow flowers, which can in the shortest possible time to provide maximum return to blue, do not ... do not put POSE ...

The other did not say, nothing of the reach of this version of things, curse black hand ...

Third, on the glyph, FM, and precious stones

About Glyph

The choice of the current glyph is not much room, 80 will have a lot of good glyph available.

Personal choice:

Little Eagle Man: floating, tough, fade

Vulture Culture: Quick treatment, Power Word Shield / Holy Nova / restore / disperse / fade / suppress ...

About FM

Similarly, there is not much choice:

Head: 19 France 7 back strong blue, the glory of Fort / Salma reputation

Shoulder: 12 France 6 back strong blue, I was astrology, Aldo similar FM

Cloak: 15X Anti-or 7-wide anti-, anti-dark recommendation 15, 120 armor completely useless, FB was strange feeling about what the result is we all know.

Clothing: 15 Spirit / 6 all properties / 5 Back 6

Wrist: 15 Fa-Qiang / 12 intelligence

Gloves: 20 Fa-Qiang

Pants: 35 France 20 strong resistance, tailor made

Shoes: energy, so if you have anemia, F12 resistance, or the speed of wild boar can also be

Weapons: 40 Fa-Qiang / 30 intelligence

Ring: 12 Act strong, better than the four properties, you can wow power leveling invest in other equipment, less strong point method, FM-specific.

About gem

Red slot: 6 strong spirit 5 / 6, 5 mental strength

Yellow tank: 10 Intelligence / 6 strength 5 Intelligence / 5 Intellect 2 mana

Blue slots: 10 Spirit / 6 strong spirit 5 / 5 Intellect 2 mana

Other personal hobby .. see what plug missing what .= =

4. Food and Pharmacy / Mixture

Food

Normally resistant to eat 20 or 23 + spirit 20 spirit strong law of food, many varieties.

Pursuit of burst eat bone soup, it is more difficult things get, and the benefits are not as strong in the 23 Act.

Pharmacy

The law can be used pharmaceutical / therapeutic energy / Delaney intelligence / control

Personally think is the best treatment of the energy + Delaney wisdom, the pursuit of critical strike of the option method can.

Mixture

Reply powerful mixture (5 back to 25)

Refined wisdom mixture (65 intelligence)

Other ... see personal hobby.

Do not want to run with the body fossils ... but this is about knock something more expensive than the one you die ...
 

2010-07-07
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